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LEGACY LYONS

LyonsArtMayaErebosandLeoSmall.jpg

Legacy Lyons are characters that share their ancestor Synph. They are the rightful successors to Heart of the Forest and sylvan blood flows their veins.

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(DM approved)
Size: Medium Humanoid
Race: Human
Type: Fey
Traits: Fey Heritage (or cousin feats that can leave some fey (wood spirit) template), Starting Abilities are 10 or higher, no red stats

Genetics: White Skin, Blue Eyes, Blonde Hair
Language: Sylvan (Illuskan, Celestial and Elven is optional but wishful)
Deity: Secret faith in Synph that Lyons believe in him as in deity and other good nature deities
Alignment: Any Good, usually Chaotic Good
Regions: Neverwinter Woods, Enchanted Forests, Faerie, Cormanthyr

  • Essence Materials
    SurfacePower: Kobold Totems, Beastmen Horns, Reanimated Hearts Fire: Fire Ant Glands Water: Frost Goblin Teeth Air: Energy Node Powders, Captured Air Essence Earth: Shadow Spider Mandible, Troll Fangs UnderdarkPower: Beholder Eyes, Reanimated Hearts, Roper Hearts Fire: Azer Hearts Water: Kuo-toa Glands Air: Derro Skulls Earth: Minotaur Horns, Myconoid Parts
  • Essence Crafting
    Faint essences are made with a mortar and pestle, requires craft alchemy 5. You need 5 of x material; see essence materials above. Place your materials in an alchemy workbench (works like a chest) and use the mortal and pestle on it. This will turn 5 of a specific material into 1 faint essence, which is placed directly into your inventory upon creation. Note: you can place as many types and stacks of materials as you want; this can make the alchemy process much faster, as it processes different materials at the same time. Weak essences are made with weak essence recipes, requires craft alchemy 15. You need 6 faint essences of x element. You must have the faint essences inside your inventory and stand near an alchemy workbench, use the weak essence recipe. This will turn 6 faint essences into 1 weak essence, which is placed directly into your inventory upon creation. Note: a weak essence equals 30 of x material. Glowing essences are made with glowing essence recipes, requires craft alchemy 20. You need 4 weak essences of x element. You must have the weak essences inside your inventory and stand near an alchemy workbench, use the glowing essence recipe. This will turn 4 weak essences into 1 glowing essence, which is placed directly into your inventory upon creation. Note: a glowing essence equals 120 of x material. Radiant essences are made with radiant essence recipes, requires craft alchemy 25. You need 2 glowing essences of x element. You must have the glowing essences inside your inventory and stand near an alchemy workbench, use the radiant essence recipe. This will turn 2 glowing essences into 1 radiant essence, which is placed directly into your inventory upon creation. Note: a radiant essence equals 240 of x material.
  • Enchants sorted by Essence Potency
    Weak Essence Power: Strength +2, Healing +4 Fire: Dexterity +2, Fire Damage +1d4 Water: Constitution +2, Cold Damage +1d4 Air: Intelligence +2, Charisma +2, Electricity Damage +1d4 Earth: Wisdom +2, Acid Damage +1d4 Unknown: Sonic Damage +1d4 Glowing Essence Power: Hide +3, Move Silent +3, Armor +3, Weapon +3, Strength +3, Saves +3 Fire: Dexterity +3, Fire Damage +1d6, Fire Resistance +10 Water: Constitution +3, Cold Damage +1d6, Cold Resistance +10 Air: Intelligence +3, Charisma +3, Electricity Damage +1d6, Electricity Resistance +10 Earth: Wisdom +3, Acid Damage +1d6, Acid Resistance +10 Special: 1x Glowing Air, 2x Weak Earth: Sonic Damage +1d6 Unknown: Sonic Resistance +10 Radiant Essence Power: Armor +4, Weapon +4, Strength +4, Saves +4 Fire: Dexterity +4 Water: Constitution +4 Air: Intelligence +4, Charisma +4 Earth: Wisdom +4
  • Enchants sorted by Gem Tiers
    Lesser Amethyst: Dexterity +2 Aventurine: Electricity +1d4 Bloodstone: Heal +4 Fluorspar: Move Silently +3 Garnet: Wisdom +2 Greenstone: Constitution +2 Malachite: Intelligence +2 Obsidian: Hide +3, Cold Damage +1d4 Phenalope: Strength +2 Sapphire: Charisma +2 Unknown: Acid +1d4, Fire +1d4, Sonic +1d4 Medium Alexandrite: Weapon +3, Cold Damage +1d6, Acid Resistance +10 Bejuril: Armor +3, Saves +3 Diamond: Intelligence +3, Sonic Damage +1d6 Emerald: Wisdom +3 Fire Opal: Fire Damage +1d6, Fire Resistance +10, Charisma +3 Jacinth: Cold Resistance +10, Constitution +3 Ruby: Strength +3, Acid Damage +1d6, Electricity Resistance +10 Topaz: Dexterity +3, Electricity Damage +1d6 Unknown: Sonic Resistance +10 Epic Blue Diamond: Strength +4 Canary Diamond: Armor +4, Intelligence +4 Kings Tear: Weapon +4, Saves +4, Wisdom +4 Rogue Stone: Dexterity +4 Star Sapphire: Constitution +4, Charisma +4
  • Spells sorted by Enchanting Type
    Ability Score Enchants Charisma (+2/3/4): Eagle's Splendor Constitution (+2/3/4): Bear's Endurance Dexterity (+2/3/4): Cat's Grace Intelligence (+2/3/4): Fox's Cunning Strength (+2/3/4): Bull's Strength Wisdom (+2/3/4): Owl's Wisdom Elemental Enchants (Acid, Cold, Electricity, Fire, Sonic) Damage +1d4: Lesser Orb of (Acid, Cold, Electricity, Fire, Sonic) Acid Weapon +1d6: Acid Arrow Cold Weapon +1d6: Cone of Cold Electricity Weapon +1d6: Shocking Grasp Fire Weapon +1d6: Fireball Sonic Weapon +1d6: Shout (Acid, Cold, Electricity, Fire, Sonic) Resistance +10: Orb of (Acid, Cold, Electricity, Fire, Sonic) Skill Enchants Heal +4: Resistance Hide +3: Invisibility Move Silently +3: Spider Skin War Enchants Weapon +2/3/4: Magic Weapon Armor +2/3/4: Shield Saves +2/3/4: Greater Resistance
  • Enchanting Gold Production Costs
    (Acid, Cold, Electricity, Fire) Damage +1d4 : 5.000 (Acid, Cold, Electricity, Fire) Damage +1d6: 10.000 Elemental Resistance +10: 10.000 Ability +2: 10.000 Sonic Damage +1d6: 15.000 Skills +3/4: 15.000 Ability +3: 20.000 Armor +3: 20.000 Weapon +3: 20.000 Ability +4: 40.000 Armor +4: 40.000 Weapon +4: 40.000 Unknown: Sonic Damage +1d4
  • Alchemical Silver, Cold Iron and Mithral Weapon Smithing"
    Greataxe 5000 gold > 4 ingots Battle axe 5000 gold > 3 ingots D War Axe 5000 gold > 3 ingots hand axe 5000 gold > 2 ingots Bastard sword 5000 gold > 4 ingots Great Sword 5000 gold > 4 ingots Dagger 5000 gold > 1 ingot Kama 5000 gold > 1 ingot Kukri 5000 gold > 1 ingot Sickle 5000 gold > 2 ingots Long Sword 5000 gold > 3 ingots Falchion 5000 gold > 4 ingots Katana 5000 gold > 3 ingots Rapier 5000 gold > 2 ingots Scimitar 5000 gold > 2 ingots Short sword 5000 gold > 2 ingots flail 5000 gold > 2 ingots light hammer 5000 gold > 2 ingots war hammer 5000 gold > 3 ingots mace 5000 gold > 2 ingots War mace 5000 gold > 4 ingots morningstar 5000 gold > 3 ingots Halberd 5000 gold > 4 ingots
  • Adamantine Weapon Smithing
    Greataxe 15000 gold > 4 ingots Battle axe 15000 gold > 3 ingots D War Axe 15000 gold > 3 ingots hand axe 15000 gold > 2 ingots Bastard sword 15000 gold > 4 ingots Great Sword 15000 gold > 4 ingots Dagger 15000 gold > 1 ingot Kama 15000 gold > 1 ingot Kukri 15000 gold > 1 ingot Sickle 15000 gold > 2 ingots Long Sword 15000 gold > 3 ingots Falchion 15000 gold > 4 ingots Katana 15000 gold > 3 ingots Rapier 15000 gold > 2 ingots Scimitar 15000 gold > 2 ingots Short sword 15000 gold > 2 ingots flail 15000 gold > 2 ingots light hammer 15000 gold > 2 ingots war hammer 15000 gold > 3 ingots mace 15000 gold > 2 ingots War mace 15000 gold > 4 ingots morningstar 5000 gold > 3 ingots Halberd 5000 gold > 4 ingots
  • Darksteel Weapon Smithing
    Greataxe 2500 gold > 4 ingots Battle axe 2500 gold > 3 ingots D War Axe 2500 gold > 3 ingots hand axe 2500 gold > 2 ingots Bastard sword 2500 gold > 4 ingots Great Sword 2500 gold > 4 ingots Dagger 2500 gold > 1 ingot Kama 2500 gold > 1 ingot Kukri 2500 gold > 1 ingot Sickle 2500 gold > 2 ingots Long Sword 2500 gold > 3 ingots Falchion 2500 gold > 4 ingots Katana 2500 gold > 3 ingots Rapier 2500 gold > 2 ingots Scimitar 2500 gold > 2 ingots Short sword 2500 gold > 2 ingots flail 2500 gold > 2 ingots light hammer 2500 gold > 2 ingots war hammer 2500 gold > 3 ingots mace 2500 gold > 2 ingots War mace 2500 gold > 4 ingots morningstar 2500 gold > 3 ingots Halberd 2500 gold > 4 ingots
  • Adamantine Armour Smithing
    Fullplate 12500 gold > 4 ingots halfplate 3000 gold > 3 ingots branded mail 3000 gold > 2 ingots Breast plate 10000 gold > 2 ingots chain mail 3000 gold > 2 ingots scale mail 3000 gold > 2 ingots chain shirt 7500 gold > 2 ingots helm 7500 gold > 1 ingots light shield 5000 gold > 1 ingots heavy shield 7500 gold > 2 ingots tower shield 10000 gold > 3 ingots
  • Darksteel Armor Smithing
    Fullplate 3000 gold > 4 ingots halfplate 1000 gold > 3 ingots branded mail 1000 gold > 2 ingots Breast plate 2000 gold > 2 ingots chain mail 1000 gold > 2 ingots scale mail 1000 gold > 2 ingots chain shirt 200 gold > 2 ingots light shield 750 gold > 1 ingots heavy shield 1000 gold > 2 ingots tower shield 1250 gold > 3 ingots
  • Mithral Armour Smithing
    Fullplate 20000 gold > 4 ingots halfplate 7500 gold > 3 ingots branded mail 5000 gold > 2 ingots Breast plate 15000 gold > 2 ingots chain mail 5000 gold > 2 ingots scale mail 5000 gold > 2 ingots chain shirt 12500 gold > 2 ingots light shield 7500 gold > 1 ingots heavy shield 10000 gold > 2 ingots tower shield 12500 gold > 3 ingots
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